Expressive Navigation game about immigration
Context – Final major project as part of the master’s degree in Playful Experience Design (October 2020 – February 2021)
Goal – Make an expressive game prototype about immigration from the point of view of a young migrant trying to reach Europe
Roles – Programmer, game designer and composer
Mare Liberum is a minimalist navigation videogame in isometric 2D in which you play as a migrant escaping Lesvos island to reach european shores. During this trip, you will discovering the story of a young Hazara girl, lost between dreams and memories, collaboratively writen with a girl living in Lesvos island and with real testimonies from people there.
To bring this trip to its conclusion, you will have to escape surveillance systems and fleets set up to prevent migrants from reaching Europe. You will also have to master the sailboat’s movements, guided by the wind.
Gameplay video :
The tracks created for the game :
SUBMERGÉE PAR LES Souvenirs
INFILTRÉE DANS LES FLOTTES DE L’OTAN
Guidée par les lumières
MARE LIBERUM – Olivier DELLEBECQUE, Melaine HELLALI, Calypso MESZAROS, Tom MATHELIN, Florentin PETERS